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MinatoArisato

13 Game Reviews w/ Response

All 64 Reviews

Towels don't show up in the mirror after you've placed them and exit out of the reflection, IMMERSION BROKEN!

no really though, point and click adventure games are rare on here, pretty cool little demo, though quite short. It's only what, 3 rooms long? though the puzzles were pretty straightforward and easy to understand if not a bit strange. I think playing an adventure game from the perspective and in the world of some kind of royal duck is interesting though, and how that might change standard situations or the objects you could find or use. Anyway, good luck with your project.

TwoPigs responds:

Have to admit, we forgot about that the reflection LOL.. Will definitely update that! Thanks for playing our demo and giving feedback! Glad you've enjoyed it so far! Cheers!

Really liked the simple mechanics, calming music and easy puzzles. It never gets too complex and every solution can be solved with a little trial and error given the small plane if you get stuck. Quite enjoyed it along with the additional mechanics like the power grids and sliders. Only bad part I guess is that there's an ad to buy the full game at the end. Not that I don't think you should make money off your hard work, I just like to disconnect art from money so it was a bit of a jarring ending. All in all I quite enjoyed it.

Rarykos responds:

I'm really happy you enjoyed it! Thank you for the kind words! You're right, the ending is a bit off because of it. :(

Well I got 82% with no secrets found, though I had a few ideas where some might be. I just didn't know if this would be the kind of game for them and focused on finishing. Also that spider sprite was nightmarish. I loved the aesthetic, I'm a real sucker for gameboy graphics and this looked awesome.

Now some criticism. There were a few jumps that were a little unfair given the camera was too far up to be able to see the spikes below. So you take a leap of faith and end up on a spike, generally you want that stuff to be fair so you don't get cheap deaths. There was a later one with a bat out of view that I hopped on rushing through, but we can attribute that to my lack of patience.

I also died a few times before getting my second heart to the frogs sitting so close to the doorways. You walk out and walk straight into a frog before you realize they're there. That's not a super cheap death, but maybe if they were even one tile further away it would give people more reaction time.

Last criticism is that the unity round hitbox is fairly noticeable in this game. Is this one of your first attempts at making a platformer in unity to teach yourself? If so, you made it much farther than I did and actually made something to be proud of. Though from what I did learn square hitboxes work better for this sort of game so that jumping is smoother, and you don't get hitched on walls so awkwardly.

That's all, I hope none of my criticisms came off as mean or anything, I really did like it, I just want to give an honest opinion that might help make your game better.

gamesbynoe responds:

Thank you for your review! I will make some tests with box colliders. BTW im working on another game thats why all your tips very helpfull! Thank you.

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