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MinatoArisato

64 Game Reviews

13 w/ Responses

Great sound and music much like your other ones. Only a few simple mechanics, but I know this was made in a short time so that's expected. Things of note, despite there being a little trial and error with jumps and hazards at first, death was never really all that frustrating given you respawn very quickly and don't have to reload the levels. That and these chill mellow tunes are the kind of thing I can listen to for hours. I haven't checked if you posted any music yet, but if you have any playlists of your stuff I'd love to listen to them just to chill out.

That ended up being pretty challenging toward the end. But the trick is just to count your movements and rotate the pipes before placing them to see if they'll be in the right spot when you need them. Really clever game and fun levels that weren't too difficult or too easy either. The relaxing droning space music combined with the matching sound effects made it enjoyable over a long term. I ended up just keeping the tab open and coming back to it a bunch over 2 days before reaching the end. But I DID keep coming back. So that's how you know it's a good concept.

WHEW.
That ended up being fairy challenging by the end
At first I didn't really care for it because I didn't understand the dice roll mechanic of rolling hostile dies. Like my brain registered I could roll shit, but for some reason I thought it only applied to swords to hearts, or hearts to swords, and more mechanics would be added later.

I liked all the enemies designs and the differences in their attack values etc. I'd say the most frustrating part of the game was spam rolling dice and getting the same result while on a time limit, rather than guaranteed cycling into the next one.

The stun zones were also kinda frustrating, but that's part of the main challenge of the game I guess. I think if there was ever a full version of this format there would be a lot of potential for like, different attacks and defense methods, or support dice. Like you could either have an upgrade or equip system with your favorite styles of attack, or have certain stuff more effective for different enemies. But then instead of the time limit bar on the bottom ending the game, it could just be faster and when the enemy launches their attack.

So you could have dice like the hearts that can just cancel an enemy's attacks entirely, or freeze dice that freeze one of their attack dice for a round but don't remove it, so they could stack up if you don't end the fight quickly or deal with them later. You could have combination attacks that require like, Heart, Sword, Ice that could do special effects or patterns, that were either initiated by the order you pick up the dice, or better yet, Have an area of the screen you click to LAUNCH your attack, so if you pick up a specific combination you can just choose to launch it or cast your ability/magic etc. There's a lot of potential for cool stuff in a fleshed out version.

Like after getting used to cancelling attacks, you'd eventually find an armored enemy with metal or chains around his attack dice, and hearts would just bounce off unable to affect them, or would take a heart combination, or would need to be frozen.

You could also choose to remain simple where enemies just have healthbars like you do, or eventually have special healthbars that depend on their bodies where you'd have to physically aim, done through combinations or by clicking one of 3 spots on the edge of the field where you 'launch' your dice. I just picture like, launching a big Crescent projectile that would either be guaranteed to hit the weak spot, or hit multiple weak spots at once. Better yet, instead of launching dice in a direction, just have 3 spots and healthbars for special monsters being on different planes. could also work for multi monster fights where you have to answer multiple sides at once.

I know this is a lot, and maybe you have no intention of doing anything more with it. But those are my ideas since I see a lot of potential in it. Feel free to use them if you go on to make something more.

Ugh, It's fucking difficult but i'll do it eventually

Pretty cool game, though I thought it was going to be like an ENA dive off the deepend with changing modes and stuff the whole way through, like having it turn into point and click or bullet hell at different parts. I loved the art and sound design, was just hoping for more along with some extra creepy tones. The dice combat system was actually really good and fun.

I remember this game when it was new. Probably lagged like a piece of shit on my old computer which is the only reason I would have beaten it at the time. Also I'd be lying if I said I don't really miss a lot of the old site designs and the XP system. Always thought that was super unique for NG, especially since it took a long ass time to level up since you were limited daily and had to remember to deposit your XP. People who had high level icons and stuff you knew had put the time in.

Do you store any of the old UI or is it gone forever?

Ok what the fuck, I just completed like 11 levels without knowing the camera rotates. I was like "Ok I can turn the opacity up and down with W and S? but sometimes I have to move to different parts of the screen first?" soon as I got frustrated and decided to click off the screen I saw what the game is supposed to be about lol

3p0ch responds:

You haven't been the only one, I guess I shoulda made the instructions stand out more

God you are such a crafty bastard. Got to the 9 level and the first negative number level with the - off on the wall by itself unmoveable, both times I got that "Oh I see what you did you fucker" moment. Your games are so great, they're simple logical systems but they always get hard or tricky. I genuinely believe you're one of the greatest game creators on this site just for the sheer amount of creativity you put into the same layouts. Your games are often always enjoyable to play through, can't compliment you enough.

This is the kind of game that really needs full screen. Playing this on a multi monitor setup, and after taking the no cursor curse I ended up moving outside of the window at some point then my movement locked up to the right until I was able to alt tab the window many lives later. Given how easy it is to move the cursor outside the play area it made it really difficult to enjoy. I like the concept though, and the combat is fun when i'm not getting technical issues.

That was fucking difficult and also frustrating.

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Joined on 2/7/09

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