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MinatoArisato

64 Game Reviews

13 w/ Responses

I dunno what I just played, but I forgot I could slide or do anything besides answer questions until I started hearing "To defeat me you must slap my balls" neat game.

Holy shit, that last level was some chip's challenge shit. Great puzzles, great characters, I loved that each duck had such a weird design and simple name 'Helium duck' 'Brick duck' and the cute little noises they made between switches. The idle animations were pretty cute too, though pushing blocks obviously looked a bit silly. Anyway, I had a lot of fun. Favorite Duck was BRICK DUCK.

Somewhere in my mind I was hoping for Ryona

Well I got 82% with no secrets found, though I had a few ideas where some might be. I just didn't know if this would be the kind of game for them and focused on finishing. Also that spider sprite was nightmarish. I loved the aesthetic, I'm a real sucker for gameboy graphics and this looked awesome.

Now some criticism. There were a few jumps that were a little unfair given the camera was too far up to be able to see the spikes below. So you take a leap of faith and end up on a spike, generally you want that stuff to be fair so you don't get cheap deaths. There was a later one with a bat out of view that I hopped on rushing through, but we can attribute that to my lack of patience.

I also died a few times before getting my second heart to the frogs sitting so close to the doorways. You walk out and walk straight into a frog before you realize they're there. That's not a super cheap death, but maybe if they were even one tile further away it would give people more reaction time.

Last criticism is that the unity round hitbox is fairly noticeable in this game. Is this one of your first attempts at making a platformer in unity to teach yourself? If so, you made it much farther than I did and actually made something to be proud of. Though from what I did learn square hitboxes work better for this sort of game so that jumping is smoother, and you don't get hitched on walls so awkwardly.

That's all, I hope none of my criticisms came off as mean or anything, I really did like it, I just want to give an honest opinion that might help make your game better.

gamesbynoe responds:

Thank you for your review! I will make some tests with box colliders. BTW im working on another game thats why all your tips very helpfull! Thank you.

Went looking for tower of god to see if the people behind it had made anything else, and here we are. I'm sad things ended when I entered that doorway. I thought I'd just get another boss fight. I wanted to collect the rest of the pickups. Lots of fun though, barely noticed the time passing.

Shit, didn't get to see my score at the end. Think I got to like 20 or something. Very unique, but screw that Medusa one and how fast it gets. After 4 letters its hard as hell.

I didn't understand the gun mechanic at first and how to defuse the bomb. I kept spamming shoot next to the bomb to no avail. and I didn't find the random hostage/henchmen/bomb blocks at first. So instructions slightly unclear. Otherwise pretty neat though.

Finished it, I think third or 4th last level almost made me quit til I figured it out. I enjoyed swordporting a lot, though the game seemed like an experiment of different game mechanics all mixed together. Puzzles didn't seem to have as concrete of an answer so much as experimenting with the mechanics until you win. It's not a bad thing mind you, but it was a little touchy. Anyway I had fun, Thank you <3

Shit dude, Those animations are great and the style is great, but I don't think my fingers can endure. This would be awesome with keyboard controls.

Just finished it, Loved it. Got super creeped out at the start of the second part. The atmosphere was really good, the ending could have been a bit better. But who am I to criticize your personal style? You pick what's best to you, and that's pretty much what keeps things unique. I guess I was hoping for a more mysterious or creepy conclusion. Though I didn't get a bad ending so maybe I missed one.

Anyway, Thanks for the two hours of riveting puzzling, Some of that stuff was pretty devious. The music was top shelf too. Looking forward to your next game.

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