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MinatoArisato

70 Game Reviews

14 w/ Responses

Pretty cool game, though I thought it was going to be like an ENA dive off the deepend with changing modes and stuff the whole way through, like having it turn into point and click or bullet hell at different parts. I loved the art and sound design, was just hoping for more along with some extra creepy tones. The dice combat system was actually really good and fun.

I remember this game when it was new. Probably lagged like a piece of shit on my old computer which is the only reason I would have beaten it at the time. Also I'd be lying if I said I don't really miss a lot of the old site designs and the XP system. Always thought that was super unique for NG, especially since it took a long ass time to level up since you were limited daily and had to remember to deposit your XP. People who had high level icons and stuff you knew had put the time in.

Do you store any of the old UI or is it gone forever?

Ok what the fuck, I just completed like 11 levels without knowing the camera rotates. I was like "Ok I can turn the opacity up and down with W and S? but sometimes I have to move to different parts of the screen first?" soon as I got frustrated and decided to click off the screen I saw what the game is supposed to be about lol

3p0ch responds:

You haven't been the only one, I guess I shoulda made the instructions stand out more

God you are such a crafty bastard. Got to the 9 level and the first negative number level with the - off on the wall by itself unmoveable, both times I got that "Oh I see what you did you fucker" moment. Your games are so great, they're simple logical systems but they always get hard or tricky. I genuinely believe you're one of the greatest game creators on this site just for the sheer amount of creativity you put into the same layouts. Your games are often always enjoyable to play through, can't compliment you enough.

This is the kind of game that really needs full screen. Playing this on a multi monitor setup, and after taking the no cursor curse I ended up moving outside of the window at some point then my movement locked up to the right until I was able to alt tab the window many lives later. Given how easy it is to move the cursor outside the play area it made it really difficult to enjoy. I like the concept though, and the combat is fun when i'm not getting technical issues.

That was fucking difficult and also frustrating.

This is a great piece of media, well done.

gaaaaaayyyy~

I really like the art and concept, but the game itself is very clunky right now. I was trying to wall jump in level 1, but without doing the tutorial there's no explanation on how to do it even here on the page.

So even with the wall jump, the wall grab, the slide, its all very fast, I'm fine with difficult, but when you wall jump it's not a very smooth animation, maybe the character has no air control? it's very difficult to be precise currently.

JR01Games responds:

Thanks for the review!
It's true that it relies too heavily on the tutorial to teach the game, even for a game jam, I would like to smooth this out if I ever come back to this project. All the movement is based on motors (ground & air), so its controlled over slowing down first.

Another interesting one, I was drawn to the RPG mechanics so I tried it. I feel this one is a bit easy, it did require a little bit of thinking, but it's more like a lot of small math problems. How much HP or defense do I need to kill this or that, and will I have enough health if I take the left or right path etc. Not nearly as devious as the others I've played so far, but I'd be lying if I said I didn't like smashing into things. My one problem with it was that I couldn't just hold down the key to move, since you do a lot of mashing, but lo and behold if I had just read the description I would see you included a Turbo button.

Anyway, I liked it, though I don't think I'd revisit this one like I might for the Chess or Elemental tiles, those ones are clear winners so far.

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