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MinatoArisato

70 Game Reviews

14 w/ Responses

Just completed this one as well, not sure why but my brain seems to get stuck on certain types of puzzles even if the solution was simple. I checked comments and its always the same kinda thing, some people get stuck on the overly complex many stepped ones, and some people get stuck on the super simple ones like me. Not sure why lol. Anyway,

I really liked it, it made me feel kind of like Chip's challenge back in the 90s. Some puzzles are easy, especially the introductory ones, but it feels good to solve them. They make you think about your next move, and I had to visualize in my head what I was going to do a few times to save myself from trial and error. Feels good to stretch my brain. The background tune was pretty comfy, I actually listened to it for an hour one time a few days ago before I came back today to beat it. It's not a song I'd be returning to to listen, but for sitting here solving puzzles its not unpleasant, and does stick in your head, so that's a win.

I'm gonna have to try all your other puzzle games, I've had a lot of fun so far, please continue making more so I have more to get through.

Really creative use of chess pieces, probably a good way for people to understand possible movement patterns for someone learning chess too. Minus the dropping off platforms of course.

After punching tom in the face 500 times I'm sad to report that I was not able to give him a christmas gift.

My tree is fucking hideous

Extar responds:

That's the Christmas spirit. :)

aaaaaaahhhhh FFFFFUUUUCK.
I've always been fucking bad at DDR. But I love it, and I love this. The difficulty when the spooky boys show up spikes pretty hard for a brainlet like me. But I'll try and beat normal regardless. Reminds me strongly of an old game I spent a great many years with during the early internet this shit, RIGHT HEEEERE http://www.flashflashrevolution.com/FFR_the_Game.php?ver=legacy hell yeah

update: loved the pico level, this game feels very old NG to me and I love it.

Only played a little bit so far but I really like it, wanted to offer my praise along with some criticisms too.

-The art and aesthetics are fucking awesome. I love the style and animation work. Everything is very bouncy, like how the map tiles look like they're hovering. Also the mix of 3D for your weapon in the top right.
-The Isometric perspective isn't something you see very often in these sort of games, and although the rooms are small, they feel a bit bigger thanks to the verticality which leads me to...
-The jump, and the fact you can shoot in the air. I get the idea its mostly for aerial enemies, and it takes some getting used to to hit them, but you seem to have made them a bit weaker to compensate health wise which feels pretty good.
-The voice clips sound unprofessional, but I consider that a good thing. There's kind of an expectation of what audio is supposed to sound like in a game these days, whereas the audio in this game feels like its more dated and from a different era.
-The lighting is super good. This goes along with aesthetics, but the shadows and the shadow enemies on the floor are very interesting.
-I've only heard 3 songs so far, but I enjoy the music a lot.
-Stay on a floor too long and... I encountered and killed that big hulking thing. It took my entire magnum ammo and a bunch of shotgun after that, but I was scared for my life the whole time because the first time he killed me in one hit, maybe its one hit every time? where's my medal?

Some Criticisms
-The pots have a lot of health. Maybe its dependent on the weapon and how many shots go into them simultaneously, but they feel very tanky and i'm tempted to break all of them.
-enemies in general are quite healthy. I don't think this is necessarily a bad thing, I appreciate the challenge, But I think something could maybe be done to make the individual fights more satisfying while you don't have a weapon that can dispatch them quickly. Like maybe a charged shot, access to upgrades or some kind of specialization on the first floor, or enemies having some window where you can do more damage to them. Alternatively, disregard all that and keep it the same. I'm not a filthy casual, your game is fun.

It's a game, but I don't think its really portal worthy

T9Studios responds:

I agree. The reason I uploaded it was because I wanted to get the game on another site other than scratch.

That was pretty neat, I liked the sound design and challenge in the ice cave where the crystals just start shooting off when you break one. It took me a few tries, but once I realized I could just recover heat by breaking one and hovering in a safe spot for a bit it felt pretty fair. I ended up getting some crazy momentum and zipped through it. Pretty cool game.

morazor responds:

Thank you!
The cave is the part of the game I'm most satisfied with. I like how it came out in terms of gameplay because as you noticed you can take it slow and careful or try to speedrun it with a greater degree of risk. Also I like how it feels in terms of mood, most of which is also thanks to the beautiful music by Meydän. If you liked it, check out his other works, there's a lot of good stuff!

Towels don't show up in the mirror after you've placed them and exit out of the reflection, IMMERSION BROKEN!

no really though, point and click adventure games are rare on here, pretty cool little demo, though quite short. It's only what, 3 rooms long? though the puzzles were pretty straightforward and easy to understand if not a bit strange. I think playing an adventure game from the perspective and in the world of some kind of royal duck is interesting though, and how that might change standard situations or the objects you could find or use. Anyway, good luck with your project.

TwoPigs responds:

Have to admit, we forgot about that the reflection LOL.. Will definitely update that! Thanks for playing our demo and giving feedback! Glad you've enjoyed it so far! Cheers!

Really liked the simple mechanics, calming music and easy puzzles. It never gets too complex and every solution can be solved with a little trial and error given the small plane if you get stuck. Quite enjoyed it along with the additional mechanics like the power grids and sliders. Only bad part I guess is that there's an ad to buy the full game at the end. Not that I don't think you should make money off your hard work, I just like to disconnect art from money so it was a bit of a jarring ending. All in all I quite enjoyed it.

Rarykos responds:

I'm really happy you enjoyed it! Thank you for the kind words! You're right, the ending is a bit off because of it. :(

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